let's make a showcase room for my rain world demake!
should include all mechanics & features
- movement
- slidejump
- backflip
- walljump
- pole climbing
- swimming
- tiles
- creatures
- batfly
- lizard
- poleplant/monster kelp
- vulture
- items
- rocks
- spears (for combat & movement)
- hazards
okay maybe this should be multiple rooms?
sewer/swamp
- swimming
- lizard
- poleplant/monster kelp
- death pit
fields
urban
it's starting to look like a world...
i have severely overthought this.
conservationists and iterator rejectors build an arcology to survive the rain
- infrastructure: self-sustaining
- food: vertical farming to avoid flooding
- water: dedicated rainwater pillars separate from stormwater
- energy: underground hydro dam harnessing stormwater torrents
- housing: utilitarian "commie blocks"
- culture: live in the present
- values:
- efficiency (technologically advanced)
- community (tightly-knit social lives)
- distrusts:
- hierarchy, bureaucracy (politics)
- lofty philosophical ideals (ascension)
it is eventually overwhelmed by the increasingly frequent and heavy storms
- less growing time for crops
- starved for food, unable to maintain some habitats, tensions in community
- canals flooded
- no water flow to hydro plant > no more energy production
design
- highly vertical
- massive columns
- harvester machines
gameplay
- deathpits and challenging jumps
- vultures
- don't forget wormgrass!
connections
- UA harvester docking station
- WD canals at base of pillars
- UA rainwater column
design
- above ground:
- below ground:
- massive water pipes
- reservoirs
- flooded machinery
gameplay
connections
- UA hydro plant
- UA rainwater column
design
- urban
- dense, space-efficient
- dilapidated
- humid respite
gameplay
feedback greatly appreciated, feel free to contact me :D
made with <3 and /.gen.sh